Hm. I've tried DF and really couldn't get anyware with it unfortunately.
On Jan 13, 2009, at 5:31 AM, Jason Allen wrote:
Capcom really? I thought Capcom was a fan driven company.
I entered accessible development for two main reasons. One, I have
family
members who are vision impaired and two, precisely because the
market was
small. The day Nintendo moves into accessible entertainment is the
day me
and many others are driven from it. We don't have million dollar focus
groups and development teams.
Personally, I like it. Its community driven. I hope my game is just
one of
many I develop. Dwarf Fortress proved that text games are still
captivating
to many people and that's all I really want. To captivate, even
without
text.
Jason
www.blind-games.com
On Tue, Jan 13, 2009 at 9:15 PM, dark <[email protected]> wrote:
Hi John.
I must admit, I'm incredibly doubtful about changing the minds of the
mainstream game companies at all on this issue for the precise
reasons you
mention.
Access costs money, big companies do not like spending money.
while I fully support igda's efforts, and would be the first to
jump in if
something like world of warcraft became accessible, my expectations
aren't
high.
Especially given that the two occasions I approached large
companies, ---
capcom and nintendo over some low vision access issues, they were
both in
different ways unhelpful.
Capcom told me in no uncertain terms to get lost, and while
nintendo were
much more polite, unfortunatelly nintendo uk had absolutely no chance
whatsoever of contacting the people in the company who made the
decisions,
--- which is mad! but believeable.
this is why I think independent games are the way forward for
access, and
why I've put so much effort into chatting with devs over both Vi
and low
vision access issues.
It does indeed drive me up the wall that I can't play games like
Zelda, Ff
or world of warcraft, but hopefully this way I can at least get
something
fun, ---- like fallthrough!
This didn't actually start out as a formal approach or idea, it was
just me
in 2002 trying out online games and politely asking devs if they
could do x
y and Z in order so that I could play them.
yes though, I suppose now it has turned into a bit of a thing with
me.
Beware the Grue!
Dark.
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