That's one area where the Neospeech voices really suffer. I stopped playing
Sryth with them because of that. It would say some names like Hawklor,
Trithik or Talinus just fine but then it would see the name Merzekk and it
would actually spell it out M E R Z E K K rather than try to pronounce it.
Well Kate would actually pronounce it but Paul would always spell it.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 19, 2009 11:53 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi,
Hmmm... I don't know about the more human part but Eliquence is
responsive. I'll give it that much credit. Though, as a Window Eyes user I
am more use to the Dectalk Access software that comes with Win Eyes than
Eloquence. I've always been a bit of a Dectalk fan anyway. Even back when
they sold the Dec PC and Dec Express units.
Anyway, one reason I use Eloquence myself is it tends to speak very
clearly. As a programmer being able to have your synth speak words
correctly and do a good job with variable names, functions, etc is
important. The more human sounding voices, especially the AT&T voices, go
nuts when they see words that aren't in the english dictionary. If you
give it a variable name like sndFireWeapon and instead of saying "s n d
fire weapon" you get some kind of crap like "s n d f i r e w e a p o n."
That is enough to drive anyone nuts.
Smile.
Yohandy wrote:
Actually, eloquence sounds quite human to me. that can't be good huh?
lol. The voice wouldn't work for a game such as what Thomas is
developing, but for a screen reader there's no better voice than
eloquence. the response time is instantaneous, and this is definitely not
the case with the more natural sounding voices.
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