Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence
in a game. It would seam to me to be the last choice anyone would pick
for a game like MOTA which happens to be very character driven. While I
am not all that fond of using synths for scenes, menus, etc the more
realistic sounding the voice the better.
Bryan Peterson wrote:
OhI realize that. All I was saying was that the only reason I even
bother with Eloquence for my screen reader is because of its response
time. I've already experienced the way it sounds in some of Jim's games.
It sort of fits there but it would be horribly out of place in a game
like MOTA.
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