well thats why I like eloquence and orpheus as synths for general stuff.
they are robotic pieces of junk but at least they will almost never crash and
at least they will get the job done.
at any rate I prefur serious stuff to be in the audio book/ drama format.At
07:53 p.m. 20/01/2009, you wrote:
>Hmmm... I don't know about the more human part but Eliquence is responsive.
>I'll give it that much credit. Though, as a Window Eyes user I am more use to
>the Dectalk Access software that comes with Win Eyes than Eloquence. I've
>always been a bit of a Dectalk fan anyway. Even back when they sold the Dec PC
>and Dec Express units.
>Anyway, one reason I use Eloquence myself is it tends to speak very clearly.
>As a programmer being able to have your synth speak words correctly and do a
>good job with variable names, functions, etc is important. The more human
>sounding voices, especially the AT&T voices, go nuts when they see words that
>aren't in the english dictionary. If you give it a variable name like
>sndFireWeapon and instead of saying "s n d fire weapon" you get some kind of
>crap like "s n d f i r e w e a p o n." That is enough to drive anyone nuts.
>>Actually, eloquence sounds quite human to me. that can't be good huh? lol.
>>The voice wouldn't work for a game such as what Thomas is developing, but for
>>a screen reader there's no better voice than eloquence. the response time is
>>instantaneous, and this is definitely not the case with the more natural
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