Actually, eloquence sounds quite human to me. that can't be good huh? lol. The voice wouldn't work for a game such as what Thomas is developing, but for a screen reader there's no better voice than eloquence. the response time is instantaneous, and this is definitely not the case with the more natural sounding voices.

----- Original Message ----- From: "Bryan Peterson" <b-peter...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 19, 2009 9:58 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


That would be my first question. Why, when there are so many better voices out there, would anyone want to use such a monotonous voice like Eloquence? ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 19, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence in a game. It would seam to me to be the last choice anyone would pick for a game like MOTA which happens to be very character driven. While I am not all that fond of using synths for scenes, menus, etc the more realistic sounding the voice the better.

Bryan Peterson wrote:
OhI realize that. All I was saying was that the only reason I even bother with Eloquence for my screen reader is because of its response time. I've already experienced the way it sounds in some of Jim's games. It sort of fits there but it would be horribly out of place in a game like MOTA.


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