I have to agree with you on this. At this point fully installed
Mysteries of the Ancients is only about 125 MB. That is not really that
large when we take in account that most people these days do have high
speed internet, every computer made in the last couple of years has at
least 100 gigs of drive space, and I've been seeing more systems with 1
or 2 gigs of ram of late. So with all these resources we might as well
use them if they are available.
Besides that, Mysteries of the Ancients is extremely small when I
compare it to the mainstream games I have installed on this computer.
Star Trek Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of
Darkness is 4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc.
Compared to games like that Mysteries of the Ancients is sort of
laughable as far as size goes. In perspective I don't think the game is
really that big.
These kind of things used to be an issue with games when they were
crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays
with broadband and huge hard drive spaces, it is the rare gamer that
cares how large the file is. and we might as well take advantage of that
with the best sounding files available along with the quickest response
times, which .wavs afford.
I use mp3's for music in my games, but other than that it is all
standard wav files, allowing the end user to modify the sounds if they
Just this developers two cents worth.
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