Yeah, I agree there too. I downloaded mud splat and went wow that's huge.
Took a look at some of the other games, like world of warcraft, went wow,
that's gigantic.
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----- Original Message -----
From: "shaun everiss" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, March 09, 2009 5:04 PM
Subject: Re: [Audyssey] file format for MOTA sounds
well we are behind on sizes for sighted games, at full some of these can
take at least 4 gb as standard size, maybe less but at least 1 or 2 gb.
Some are more like 6-10gb for a big game.
demos are atleast 1gb if not more.
most of that is graphics, still.
Its time we try to stay with it.
the lowest game size is around 500mb these days.
I used to think like 1mb being quite large, but then the games were
60-300kb each.
not to much but in that time it was loads bigger.
Oh and with sighted games that say are a gb they can expand to maybe 20 or
more with expantion packs, mods, etc.
so 125 aint big.
I think with the acception of teraformas, the bavisoft stuff which is 400
each, and mudsplat, we probably don't have anything to worry about with
game sizes.
At 12:44 p.m. 10/03/2009, you wrote:
Hey che,
I have to agree with you on this. At this point fully installed Mysteries
of the Ancients is only about 125 MB. That is not really that large when
we take in account that most people these days do have high speed
internet, every computer made in the last couple of years has at least 100
gigs of drive space, and I've been seeing more systems with 1 or 2 gigs of
ram of late. So with all these resources we might as well use them if they
are available.
Besides that, Mysteries of the Ancients is extremely small when I compare
it to the mainstream games I have installed on this computer. Star Trek
Elite Force 1 and 2 are each over a gig, Tomb Raider Angel of Darkness is
4 gigs, the demo of Tomb Raider Under world is 2 gigs, etc. Compared to
games like that Mysteries of the Ancients is sort of laughable as far as
size goes. In perspective I don't think the game is really that big.
Che wrote:
These kind of things used to be an issue with games when they were
crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays
with broadband and huge hard drive spaces, it is the rare gamer that
cares how large the file is. and we might as well take advantage of that
with the best sounding files available along with the quickest response
times, which .wavs afford.
I use mp3's for music in my games, but other than that it is all
standard wav files, allowing the end user to modify the sounds if they
wish.
Just this developers two cents worth.
later,
che
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