I have an ffb stick but also a simple gamepad.
At 01:18 a.m. 5/05/2009, you wrote:
>The problem with that is not everyone can afford to spend that extra money, 
>especially these days. It seems to me that the tradeoff would be that if you 
>played using the keyboard you just couldn't perform the more complex moves and 
>therefore couldn't play some of the more complex tracks.
>I want you...to go upstairs...and kill that boy!
>----- Original Message ----- From: "Kai" <kaixi...@sbcglobal.net>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, May 04, 2009 7:14 AM
>Subject: Re: [Audyssey] Mach 1 tts
>
>
>>Greetings Jim.
>>
>>I don't think you should even bother with keyboard support. We need to get 
>>away from this catering mindset, where things have to be dumbed down just so 
>>everyone can use them. If you designed the game with analog 
>>joysticks/wheels/etc in mind, and if that's the best way to drive the car, 
>>then would it not be much better to focus on that, improving it as best you 
>>may, rather than trying to implement a clunky keyboard input mechanism? If 
>>people wanted to play a Playstation racing title properly, they'd go and buy 
>>a steering wheel. In the old days, you couldn't play duck hunt properly 
>>without the extra gun controller.
>>
>>While I can understand clinging to things we know (I myself am guilty of 
>>this, as I'm still using XP and JAWS 7), if the developer takes the bull by 
>>the horns, then people will follow if they want to play the game. And, unless 
>>you're charging for the game, I'd say they'd have no room for complaint if 
>>they couldn't playing it -- what, after all, are they losing by not playing 
>>it? They haven't spent their money on it if it's a free download.
>>
>>I'm sure this course won't please everyone, but when I make something, and 
>>it's offered free, I design it the way I'd like to use it. I only consider 
>>other users' suggestions if I myself wouldn't mind the changes, and, if I 
>>have the time and inclination to add said features.
>>
>>In conclusion, if you think the controller is the best approach to Mach 1, 
>>stick with it. People would probably complain about the keyboard, even if you 
>>put it in -- since they won't have the analog sensitivity.
>>
>>Kai
>>----- Original Message ----- From: "Jim Kitchen" <j...@kitchensinc.net>
>>To: "Kevin Weispfennig" <Gamers@audyssey.org>
>>Sent: Monday, May 04, 2009 1:39 AM
>>Subject: [Audyssey] Mach 1 tts
>>
>>
>>>Hi Kevin and all,
>>>
>>>Just wondering, do you think that I should just put out the first version of 
>>>Mach 1 tts without keyboard support and maybe work on that for a second 
>>>version?  The only difference would be a bit of time.  You know, I could get 
>>>version 1 out sooner.
>>>
>>>Thanks
>>>
>>>BFN
>>>
>>>    Jim
>>>
>>>My steering wheel is a Logitech MOMO Racing.
>>>
>>>j...@kitchensinc.net
>>>http://www.kitchensinc.net
>>>(440) 286-6920
>>>Chardon Ohio USA
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>>
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>
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