Yeah, I fully intend to go into detail about the weapons at some point
when i complete the user's guide. It, like the game, is a work in
progress and personally writing manuals aren't my thing. One of those
necessary evils. Grin.
I like, particularly the way that item frequency is down, it makes the
game significantly different not knowing what weapons you've got.
When you eventually list weapons in the game's manual, how about a
range list? I love the aspect of using specific weapons on specific
enemies, and found myself just pistolling skeletons and saving the big
guns for the big nasties.
I also approve of the ducking sound effect, ---- though I believe that
was in earlier.
I ended up by just going a bit loopy against the cyclopse, sinse I'd
just run out of mp5 amo, so i basically went in all guns blazing with
a couple of potions under my belt in case he beat me around, ----
which stratogy worked.
As always, certainly looking forward to more levels and the game's
final release, I think it's going to be a big day when you get this
one out the door.
Beware the Grue!
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