Hi Shadow Dragon,
Yes, I know. The first time you get 250 gold coins from Lord Creyn's tomb you will get the Creyn Blade. The problem is that the odds are very low that it will randomly select the 250 gold coins required to get the Creyn Blade. One time, with an older character, i got it the first try. However, that's the only time i found the sword at all. Most of the time I don't get much of a reward for hacking and slashing my way through their. The only reason I'm doing so now is to get some experience points for various powers. Anyway, I do remember what Sryth was like way back when, and it was, in my opinion, so much better. My disappointment with the current way Sryth is going is one of the reasons I am currently working on a gamebook style adventure system on my own. It is not anything to speak of yet, but it is being written in c++, currently runs on Linux, but when it gets further along I plan to port it to Windows. It isn't Sryth, but it is something like what Sryth use to be way back when.
Smile.


Shadow Dragon wrote:
Sadly the crane blade is strictly random. I think it was proven in the forums that the gold total you get from the tomb has to be higher than 250 for the blade to show up. Worst part is its not even that great of a weapon. Helps a little with that scennario but I just never found much use for it. And I know exactly where you're coming from. Back before the GM started catering to people who want to grind their skills, powers and gold, sryth used to be so much more epic. I think it all started with the dungeon system, which still bugs me to this day. For example, I don't know how many sryth players on this list will remember this, but back before the dungeon system ever went in, westwold was 10 times more awesome. The goblin cave played more like a gamebook, where each room was different, and it really felt like you were moving through a cave on an adventure rather than just moving through a coordinate grid. I can see why the GM would have put in the dungeon system, it would make adventures easier to put out I'm sure. He's probably got a basic engine built where he can just make the coordinate grid, put in the passages and put events where he wants them. That I can deal with. But the way content is going lately where everything's gone to the grindstone I'm almost ready to give up on the game. Now its all about making donations or limited of time rewards or having to spend days on end grinding through a scennario just to see some new content. Sryth just isn't the game it used to be, and I doubt any amount of complaining or feedback to the GM would change that given how many people seem to like the replayables and the ability to grind skills, even if they are capped.


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