I must admit, I do see your point about characters wearing and using
different items, ---- as a pretty heavy going single player bod I probably
didn't think of that. Actually I wouldn't say I either love or hate
KoL, ---- it's really an in betwene thing.
It's almost the case that I see it's clear advantages, but then do not find
enough substance in the plot and game world to keep me going, ---- and yet
in a sense i stil regret not persisting with the game more.
On the puzles front, this is why I admire systems like the invisiclues of
the old Infocom games, ---- systems which can just give you greater and
greater nudges until you get something. This stil gives you some sense of
discovery and satisfaction, but doesn't get you frustrated.
I've actually seen my Gm in mutants and monsterminds pulling similar stunts
through npcs when we've all been stuck on an in gamemystery.
I'd say my favourite sorts of puzles are those found in games like Sryth or
gamebooks. Puzles where rather than guessing an obscure reference or odd
syntacs, if you pay attention to the story and world, talk to every npc,
visit every location and occasionally put two and two together, you will
find the answer.
A great example of this sort of puzle occurs in the Snes rpg Secret of mana.
About a quarter of the way through the game, you visit the desert town of
Cakariko. They have no water. This is initially thought to be a problem with
the fire elemental living close by, ---- but after you fix that (something
which has to be done to progress in the game), they stil don't have their
Much much muuuuuuch later on, when you can fly around the world, you can
speak to an npc living in a lighthouse, one of the things he will tell you
is water is attracted to a sea hair's tale.
A litle later, you can visit an island wear a sea hair's tale is being sold
(admittedly for quite a lot of cash, though by that stage in the game you
usually have money to spend0.
If you buy the item and then return to Cakariko desert, you can use it to
attract water and fill their well.
they'll give you a status effect reducing item, ---- but this isn't entirely
necessary for completing the game, it's just one of those litle quests.
these are my favourite sorts of puzles, those intimiately connected with the
world and it's plot.
this is again, probably why I'm a litle uncertain of KoL, because of it's
less substansive plot.
Beware the Grue!
----- Original Message -----
From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <firstname.lastname@example.org>
Sent: Wednesday, June 24, 2009 1:02 PM
Subject: Re: [Audyssey] Sryth question the eye
I can see where you're coming from, and like I said in my last message,
basically if you don't like it, you're never going to like it. One thing we
have in common dark is that we're both hardcore exploration fanatics. I'm
not sure what your views on puzzles are, but generally I end up looking
them up anyway, since in my experience the majority of puzzles, especially
in text games, are similar to those in KoL, requiring either guess the
syntax or very simplistic thinking disguised as overthinking. KoL is a game
built more on humor and references more than actual plot, though it does
have a pretty solid plotline, if not a little weird. In a sense I guess its
more like grand theft auto, in that technically the plot is just you taking
missions from the council and completing them rather than actually
advancing a storyline, perhaps that's why you can't get into it. Anyway,
this is just speculation, KoL's definitely one of those games that you
either love or hate, there doesn't seem to be much of an in between. As for
the item count, that does get a bit crazy, but I'd personally prefer a
massive item count like you see in many MMO's over say, sryth's item count,
where one of two options present themselves, everyone's either wearing the
highest end equipment they can get without donating, or the highest they
can get with tokens. It just makes each character seem more unique if
everyone's not wearing the same stuff, eating the same stuff every day,
etc. Anyway I'm really not sure why I'm writing all this out since I'm not
trying to convince you to play, just wanted to say my piece I guess.
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