I've tried about six times to get into KoL myself, and each time I just don't find there's enough in the general plot and world of the game to keep me interested in playing.

The adventure in each location has the possibilities for interesting content (even if personally I'd prefer a more conventionally explorable world), and once some kind people in the talk channel pointed me in the direction of the various cooking and selling bots it felt much less grindy, ----- however I just cannot seem to really care about completing the various quests, or feel a sense that I've done something worth while even when i complete them.


Then of course, I did find the item count in the game rather ridiculous. Frequently I'd end up with literally hundreds of items which I either didn't know the use of, or which were practically useless, --- like the low grade weapons and armor.

While I realize the point was to try out the various crafting methods in the game to make useful items, there were literally so many to combine that experimentation in the vague hope of creating something got rather dull after a while, ----- and then, even if I did create something, odds were that I'd probably either found or bought something better.

Maybe it's also that KoL isn't too newby friendly, sinse so much in the game requires knolidge of some pretty whacked out puzles or odd combinations that I just ended up looking up online, ----- sinse given the limited number of dayly adventures it was either that or spend absolutely weeks casting around for a vaguely right answer with no hints in site.

Just my thought of course, and I know many people enjoy KoL, which is why there's such an extensive entry on it on audiogames.net.

Beware the Grue!

Dark.
----- Original Message ----- From: "Bryan Peterson" <b-peter...@hotmail.com>
To: <gamers@audyssey.org>
Sent: Wednesday, June 24, 2009 12:02 PM
Subject: Re: [Audyssey] Sryth question the eye



I lost interest in KOL rather quickly though. A lot of the humor just seemed extremely corny to me.

It ain't pretty when the pretty leaves you with no place to go.



From: elementalult...@hotmail.com
To: gamers@audyssey.org
Date: Tue, 23 Jun 2009 17:07:59 -0600
Subject: Re: [Audyssey] Sryth question the eye

I have to disagree, Kingdom of Loathing has very strong substance to it. Its got solid backing mechanics, amusing quest lines, a good battle system, and
quite a bit of replayability. But I will agree that sryth is the only
serious RPG to date that has much to it. Most other games either have a good
storyline or a good battle system, not both. Its rather saddening.
--------------------------------------------------
From: "Bryan Peterson" <b-peter...@hotmail.com>
Sent: Tuesday, June 23, 2009 4:45 PM
To: <gamers@audyssey.org>
Subject: Re: [Audyssey] Sryth question the eye

>
> I agree. THe only things keeping me in Sryth are A. It's the only > remotely > accessible such game that actually has any substance to it and B. when > new
> signgle-player adventures do come out they still manage to keep me
> interested. And the GM has been extremely accomodating with regard to > us
> blind folks. I haven't known many other such folks who'd do that.
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>> Date: Tue, 23 Jun 2009 18:01:29 -0400
>> From: thomasward1...@gmail.com
>> To: gamers@audyssey.org
>> Subject: Re: [Audyssey] Sryth question the eye
>>
>> Hi Bryan,
>> Like many here it was the number of actual adventures that helped me
>> decide to pay for a guild subscription. Some of them are quite good,
>> interesting, and Sryth is beginning to lose that with the grinding
>> content. It is almost as bad as the online RPG games that obsess over
>> player verses player style play, and don't have much of anything else >> to
>> speak of.
>>
>> Bryan Peterson wrote:
>> > I couldn't agree more. In fact what determines the Creyne Blade is >> > the
>> > amount of gold inside the sarcofagus. If it's more than 250 upi
>> > ;; find it. But I totally agree. I liked the game when it was all
>> > about actual adventures.
>> > Gabba gabba hey!
>>
>>
>> ---
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