I totally agree. All my mp3 music files for example are in 192 kb because
then I will get a decent sound. 64kbs do sound really inferior in
comparison, so yes, do them at least in 128. Harddrives are a lot bigger
than what they used to be, I have one that is 500 gigs on my pc and 300 on
my laptop, so I am not hurting for space really. But even older ones with a
bit less of capacity should not be bothered by the odd game using better
output.
Regards
chrissy

-----Ursprüngliche Nachricht-----
Von: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im
Auftrag von Thomas Ward
Gesendet: Mittwoch, 24. Juni 2009 19:41
An: Gamers Discussion list
Betreff: Re: [Audyssey] A new audiogame MP3 demo

Hi Shaun,
Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend 
anything less than 128 KBPS, which is cd quality, and is still quite 
small in wma, ogg, xwma, etc. It is like  come on guys. Most computers 
these days have over 100 GB of hard drive space and there is plenty of 
room for the games, and high speed internet use far out numbers dial up 
access now days. There is no need to sacrofice quality to save space or 
download time any more. 
shaun everiss wrote:
> hmm 64kbps ogg is really good quality still.
> if you made all the sounds mono 8bit wav then you would get small and
crappy sound, though 22000 is the only real lowest I'd go.
>   


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