Hi Thomas,

This is an excellent post and I have archived it. One question. Could you
elaborate on the process of making a game book? How do you write the various
alternatives and keep track of them? For example, let's say that our
protagonist is called Peter. Peter can do two things. He can either go to
the pub or go to the old barn. If he goes to the pub, something else
happens. If he goes to the barn then something completely different happens.


Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to