This is an excellent post and I have archived it. One question. Could you
elaborate on the process of making a game book? How do you write the various
alternatives and keep track of them? For example, let's say that our
protagonist is called Peter. Peter can do two things. He can either go to
the pub or go to the old barn. If he goes to the pub, something else
happens. If he goes to the barn then something completely different happens.
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