That copyright stuff sounds like a mess. With the litigious nature of
companies and people today, I can understand why you want to avoid that mine
field as best you can.
When it comes to which game to make, there is nothing saying that you
couldn't create both over time. If I understood it correctly, the online
game you mentioned could have a lot of less work to it, and gamers with
sufficient brain power can crank out those modules for expanding the online
universe. At least, I think that is what you said about it. I do prefer the
stand alone game, but it doesn't mean none of us would try out the online
game, and it does sound interesting too.
I never thought much about the sounds of games. I just assumed that there
was this giant reservoir of game sounds just sitting around ready to get
used. I admittedly know nothing about all that, but is it possible to
create the sounds needed, or to get some friends together, give them a bunch
of medieval weapons and record what happens,lol. If I remember right, I
think it is the foley artist in movies that make sound effects, and a while
back I saw a show where they use various things to mimick sounds in a
movie, like footsteps, twanging of bows, hitting a metal sheet with a drum
stick to recreate thunder, things like that.
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