I want a fun racing game. Names of cars and the presence or absence of
sponsers are unimportant to me. Make it fast and fun.

On 9/15/09, shaun everiss <shau...@xtra.co.nz> wrote:
> as real as possible would rock.
> At 02:24 p.m. 15/09/2009, you wrote:
>>Hi all,
>>I've had some time on my hands tonight so I decided to put in some time on
>> Raceway. You know, that cool racing game that has been talked about for
>> years and years, and never seams to apppear? That's the one alright.
>>
>>Anyway,  while working on, tinkering with, the half completed demo I
>> thought how nice it would be if the game mirrored an actual Nascar season.
>> Like where you could actually select a real Nascar driver like Tony
>> Stewart, Mark Martin, Jeff Gordon, etc and play his season virtually. One
>> major advantage with is that I wouldn't have to make up a bunch of dummy
>> information. All of the tracks and cars could be created to realistic
>> specifications. Obviously by using real life drivers and sponsors here I
>> don't have to make up names, and could use drivers and sponsors true
>> Nascar fans would identify with. The disadvantage I see here is copyright
>> issues, and the game would be inflexable when it comes to customization
>> since by selecting a driver the game would default to the driver's car and
>> sponsor.
>>
>>As the game currently stands you pick a generic name like Tony, Roger,
>> Bill, John, Jeff, whatever which is impersonal and avoids all copyright
>> issues. Sponsors are basically a bunch of made up names like Burger
>> Palace, USA Electronics, Computer World, and other made up names. Diddo
>> for the tracks. Bottom line in order to avoid copyrights the game is
>> rather generic, but it does give you the maximum flexability. This way you
>> can select a generic name, the type of car, and select your sponsor.
>>
>>I guess the point of this message is do you, as gamers, want this game to
>> be as realistic as possible, or would you rather it to be somewhat generic
>> when it comes to drivers, make and mottles of cars, tracks, etc.  Either
>> way the basic concept of the game will be the same, but I can make it
>> fairly detailed or I can flush out any and all copyrighted mnames or trade
>> marks. Which do you prefer?
>>
>>Smile.
>>
>>
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>
>
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