Hi Bryan, true. Although, I think the bigger problem with this type of
game is that video games tend to operate at much higher speeds than
audio games. The graphics might be redrawn 20 to 30 times a second, and
it is constantly being updated in real time. Certainly faster than audio
and speech feedback will allow for. As a result my audio games are
slowed down to account for the player's ability to listen to things and
get some sort of spoken feedback. At the speed my main game loop runs
the screen and audio would seam to crawl in slow motion for a normal
mainstream gamer. I'm not saying this can't be over come, but it might
be much faster and require quickr reflexes than your average accessible
gamer is use to.
Bryan Peterson wrote:
Well that could be a tall order given a lot of people's attitudes
about the difficulty of games. A game that's challenging enough to
keep a sighted person's interest is apparently too hard for a lot of
Homer: Hey, uh, could you go across the street and get me a slice of
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