Hi tom.

well, it's up to you, but personally I've had hours of fun with games like Turrican getting incredibly! lost in huge side scroller levels which take hours to work through.


While the consistancy point does make sense, ---- it to me seems reasonable as an evolution of the game series, ----- heck, even the tomb rader series has a side scrolling game on the Ds I believe at the moment.

While it's dinstinctly your game, and I'll enjoy an fps as much as anyone, i'd very much prefer the first tomb hunter game to stay the way it is, ---- consistancy or not.


Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 30, 2009 4:01 AM
Subject: Re: [Audyssey] 80's games suggestion


Hi Bryan,

That's just it. After Mysteries of the Ancients is done all of the games I create in the Tomb Hunter series will definitely be 3D FPS titles. Which means in all likelihood I'll end up having to redo Mysteries of the Ancients as an FPS game anyway. I'll never like it or enjoy it until I do.

I'm something of a consistency fanatic. If I introduce a set of keyboard commands in the first Tomb Hunter game then I would like to stick to that general layout throughout the game series. In other words keep the layout more or less consistent. However,since this first one is a side-scroller, and the rest will be more advanced FPS titles I'm not going to be able to maintain an exact keyboard layout throughout the series.

In addition, since this first one will be a side-scroller, and the next one will be a 3D FPS game you will pretty much have to relearn the game from scratch. No game in the ag market I know of gives you the ability to go north, south, east, west, up, and down in a level. That's six directions of movement in a true 3d environment. If people think Shades of Doom is difficult to navigate they'll be absolutely lost in a full 3D environment.

Imagine, for example, you enter an empty room with a hole in the floor you have to drop through. In Shades of Doom you will fall through to another level. In my engine you would be on the same game level, but in a room below the one you just left. You might have to find another room on that level with a rope or staircase to get back up to the rooms above those you are in. To me this is the ultimate gaming experience, ultimate maze game, and more like exploring a real tomb. A 2d side-scroller, advanced features or not, will never be quite as realistic or exciting for me. That's why I would eventually redo the game as an FPS game with or without public approval.

Smile.

Bryan Peterson wrote:
Besides, if the rest of the Tomb Hunter series are going to be more like 3-D FPS games you'll cover both bases anyway. As I've said before I'm more than satisfied with the game as is and I think you ought to just finish it as quickly and efficiently as you can and then take that nice long break I know you've been craving.


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