I may try a mall these are only 60 k and need 5 or is it 10 structure points.
That may be the way to go maybe.
Its always been on my mind to get at least one store active in the mall.
not sure about running costs but at least in startup it seems reasonable enough 
compaired to the rest of it.
At 01:07 a.m. 5/11/2009, you wrote:
>Well, you can see and chat to captains docked at your current location, but I 
>do see your point.
>
>I might try the settlement thing when I have more disposable income, but 
>crafting the parts to build one takes a large amount of resources and crafting 
>skill, ---- and buying them can be incredibly! expensive.
>
>then even when they're up there are running costs I believe.
>
>Beware the grue!
>
>Dark.
>----- Original Message ----- From: "Darren Harris" 
><darren_g_har...@btinternet.com>
>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>Sent: Wednesday, November 04, 2009 9:43 AM
>Subject: Re: [Audyssey] Mapping in Ce
>
>
>>Right.
>>
>>Yes from the trading aspects for sure there's player interaction. But you
>>can't see the other players ships can you. I guess that was all the point
>>I'm making.
>>
>>Still love the game and the biggest thing I love about it overall is that
>>within reason it's like an open book you can pick up after leaving it for a
>>while and you know you haven't lost anything. Apart from a settlement if you
>>haven't defended it properly. Anybody tried that yet?
>>
>>-----Original Message-----
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of dark
>>Sent: 03 November 2009 23:21
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] Mapping in Ce
>>
>>
>>I totally disagree with you about other players in Ce having no impact.
>>
>>Using the forums for discussion and auctions, or the chat to arrange item
>>trades or services, Ce very much has given me the feeling that there are
>>other players out there to interact with in a way that no other game really
>>has.
>>
>>It's probably the lack of pvp, and the fact that most Ce players are
>>obviously more into trading and cooperation than clans and fuding as seem to
>>
>>happen in every other mmorp I've seen.
>>
>>Your totally right about smugglers being a story though, ---- especially
>>sinse it very much has a beginning middle and end, where as Ce just
>>continues.
>>
>>As I said, I can appreciate the merrits of both games very much.
>>
>>Beware the grue!
>>
>>Dark.
>>
>>
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