Thomas/Phillip:

I hope you both come out with this and for those who want to stay with
simple 2 dimensional games then they have a ton of games out there already.
Let's move ahead and see what can be developed.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d. 
Technically they are not 3d. Although they are FPS games they have 3d 
audio systems, but the movement still is restricted to an x/y axis. None 
of the games have an x, y, and z axis of movement making them only 2d in 
nature. If you want to count how many true 3d games we have the answer 
is 0. We don't have any, because true 3d movement and game worlds have 
never been done yet by any developer for the VI gaming community. That 
is one reason I am so excited to actually do it once the Genesis engine 
is created. No one besides me has been willing to step forward and take 
this next step in audio game development.


dark wrote:
> I'm afraid this confuses me a litle.
>
> Thus far, the only serious side scroller we've got with full 2D 
> vertical movement is Mota.
>
> Q9 Tarzan jr and superliam are fun games, ---- but they aren't 
> precisely on a level with side scrollers even of the late 1980's such 
> as mega man or mario brothers.
>
> 3D games we have shades of doom, audio quake, terraformers, sarah, gma 
> Tank commander and monkey business, ---- pluss, depending upon your 
> deffinition treasurehunt and night of parasite (though i'd personally 
> class those as top down rather than 3D owing to the movement system 
> and lack of character perspective)..
>
> while i certainly agree adding another to the list would not be a bad 
> thing, ----- basic arithmetic shows that we certainly don't! have more 
> side scrollers than 3D games.
>
> beware the Grue!
>
> Dark.


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