We need first person games. It has already been stated that 2 dimensional
games are dime a dozen. I am stating that it is time for first person games.
We have games which are non first person all around.

If you had your way, who and when would be a good time to develop such a
type of game? That is a first person character game?


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I disagree completely. You talk about not limiting ourselves to one genre 
but yet you want Philip to do just that. There's plenty of room for more of 
every type of genre.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "mike maslo" <mmaslo1...@swbell.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Please no more side scrollers. First person and 3d way to go
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Friday, December 25, 2009 2:33 PM
> To: A public mailing list for Blastbay Studios.
> Cc: Gamers Discussion list
> Subject: [Audyssey] The future of Blastbay Studios
>
> Hi all,
>
> With the success of Q9, I am much encouraged to make new games in the near
> future. Now I wish to put the question out, what games would you like to
> see? I plan to create mainly adventure games with a plot and characters,
> coupled together with the same audio work and fast paced game play that 
> you
> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do 
> you
> think?
>
> I would not wish to create a full 3d environment like in Shades of Doom
> where you spin around in degrees as I personally find these rather 
> difficult
> to navigate and end up spending more time trying to remember where I've 
> been
> and where I am supposed to go next, rather than enjoying the game. So I
> would adopt the method where you sidestep, moving one step in each 
> direction
> for each press of either of the four arrow keys. Would you folks like to 
> see
> something like this, or do you all want more sidescrollers?
>
>
> Kind regards,
>
> Philip Bennefall
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