Usually, even in graphical games wolves would not telegraph their attacks
too much, ---- other than perhaps occasionally jumping or pouncing towards
the player, ----- maybe a jumping sound to indicate the start of the pounce?
For most graphical games though, it's not enemies like wolves that would
usually have heavily teligraphed attacks, such things are usually reserved
for realistic, ----- or at least semi-realistic monsters, ---- such as
poison spitting snakes.
In ghouls and ghosts for instance, the wolves simply jump towards the
player, ---- however there are also large bone pillars dropping bones
intermitantly, demons who rise up from the ground and throw a fireball, ----
and pulsating spaws which swell up then explode, sending projectiles around
ghouls -n- ghosts though, is heavily based on simply standing in the right
spot at the right time, ---- in fact the game plays quite slowly (probably
slower than Q9), ---- though the placement and exactitude of the jumps and
shots required make it one of the hardest games of all time, ---- quite
often in fact it's placement, not speed which is difficult.
Beware the grue!
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