What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, January 14, 2010 4:56 PM
To: thomasward1...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I won't even begin to imagine the amount of work it would take to take even 
a few of the adventures in Sryth, say, the Caves of Westwold or The Giants 
series and combine them into a relatively small audio RPG.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 14, 2010 2:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Hi,
> Exactly. Plus if we are talking a very advanced RPG  we are looking of
> money spent on developing this title. We would need decent voice acters,
> decent sounds, decent music and this could run a developer into a lot of
> cash. Any game requires a lot of money, but an RPG more so since they
> tend to be several smaller games all rolled into one.
> Take a game like Sryth. Let's assume someone were to convert that into a
> live action RPG game. You need sounds for all of the weapons swords,
> spears, knives, daggers, and the list could be rather long. Especially,
> if you have the magic weapons sound different from the non-magical
> weapons.  Then, you have several different monsters like goblins,
> trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
> have background loops like forests, blizards, towns, caves, tombs, and
> again another long list. Bottom line, when you get done we are talking
> thousands of dollars spent on the sound effects alone and the game would
> be a massive download. It isn't a job for a small outfit by any means.
> Besides, as far as RPG games goes I'm with Dark and I prefer more game
> book style games. I was first introduced to roll playing games through
> traditional paper and pen games, and would love to see some of those
> games converted into text adventure type games. The main reason I feel
> the strait game book type games like Sryth are more enjoyable is the
> fact you truly get more detail about the room or area where you are
> located, and get a much better grasp of the game's over all story line.
> Having had sight before I want the specific details on a room, and text
> is the perfect medium to do it in.  In the Adrift and Z-Code text
> adventures you can type "look" and get a detailed description of the
> immediate area. I personally like that.
>
> On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
>> Nobody's arguing that point. But given that most of our developers are 
>> one
>> to two-man operations the game would quite literally take years to 
>> develop.
>> And some people have already whined enough about the delays in MOTA, and 
>> to
>> heck with the fact that Thomas could quite easily have refused to take 
>> the
>> project on to begin with. In fact I think it fairly safe to say that had 
>> he
>> known what trouble he'd be bringing on himself I don't think he would 
>> have.
>
>
>
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