Isn't this more on the line of copyright issues rather than on using a 
program to cheat?
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In God we trust!
----- Original Message ----- 
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: <thomasward1...@gmail.com>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Thursday, January 14, 2010 9:31 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.


So in theory you could copyright Angela Carter if I'm reading that right.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 14, 2010 12:18 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.


> Hi Shaun,
> I'm not an expert on copyright law, but I know enough there is a clear
> line between originality and copyright infringement.  By and large you
> can't copyright anything that is common and is not unique such as
> weapons like swords, guns, missile launchers, etc. Even a game as long
> as it contains mostly original content is protected under the fair use
> copyright laws. Mysteris of the Ancients was inspired by the Tomb Raider
> games, but is protected under the fair use laws because I never used the
> Tomb Raider logos and trade marks, did not use Lara Croft, or any
> character from the Tomb Raider games/books/movies. As a result in the
> eyes of the law it is an original product even though it  is obvious
> that it is inspired by Indiana Jones, Tomb Raider, Rogue Angel, and
> other books/movies of the same genre.
> What can be copyrighted are characters with a unique background story, a
> specific trade mark held by person x, unique weapons such as a light
> saber that is tied to a certain trade mark, and so on. So we have to be
> careful to use only generic or common content and not stray too far into
> specific copyrights and trade marks.
>
> HTH
>
> On Fri, 2010-01-15 at 06:05 +1300, shaun everiss wrote:
>> well doom1 2 at least quake1, duke nukem 1 2 3 3d and maybe others all
>> use the same keyboard layout.
>> So they couldn't get us over that nore the weapons, there are always
>> missile type, several guns and at least one automatic or various types.
>> There is usually one  big weapon and maybe another one.
>> there are mines.
>> true they are  called different names but its basically the same concept.
>> I have also seen clons and hacks of stuff.
>> The docs will say its based off something and then give credit to the
>> origional product and company, some things are recompiles of the same
>> thing or different things under the same name but the origional stuff is
>> quoted and in that respect it happens all the time.
>> I suppose if we blatently used the lagit name weather by accident if one
>> was already active no matter what it was then there would be a case but
>> we have loads of leeway as long as we are not obvious about it.
>
>
>
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