email me off list, I can probably send you a reg fix.
you will have to delete voices from the registry.
however as I said usually I just reformat, there is another way but its lenghty 
and takes ages to do.
At 07:02 a.m. 27/02/2010, you wrote:
>Yeah but my sapi is broken.
>
>Best of luck,
>Muhammed.
>----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, February 26, 2010 5:51 PM
>Subject: Re: [Audyssey] Early Survey Results
>
>
>>Hi Dark,
>>Yeah, I got a lot of really good info from this survey so far. I
>>wasn't aware that so many people actually liked direct Sapi support.
>>Although, I can understand the reasons people gave when they answered
>>the question which all comes down to user preferences and the ability
>>to change speech settings on the fly. It makes sense.
>>Only a small handful, about three or four people, answered they wanted
>>to use their screen reader instead. It is possible they are aware of
>>the bug with Jaws and DirectInput, and know that would have caused
>>conflicts and problems for those users. Plus not all screen readers
>>can be directly supported. With Jaws and Window-Eyes it is a simple
>>enough matter to wrap the JFW API or GW Speak library and send
>>information directly to the screen reader. I don't even know if a
>>developer can do that with Hal.  Then, screen readers ar TSR
>>applications that use up a lot of background resources. This isn't
>>quite the problem it use to be in times gone by, but still why keep it
>>active in memory if you can give those resources back to the system to
>>run the game faster, smoother, and better. So in the end Sapi really
>>probably is the better solution all around.
>>As for special game controllers I have to agree. Only a handful of
>>games like Topspeed actually have force feedback support, and there
>>are none that support Wii Motes and things like that yet. These kinds
>>of controllers would be awesome to use in accessible games, but since
>>they aren't well supported why buy them. So people don't have them
>>because they aren't supported. Some developers either don't know how
>>to support them or don't own them so don't want to support them.
>>Definitely a chicken and egg situation.
>>
>>Cheers!
>>
>>On 2/25/10, dark <d...@xgam.org> wrote:
>>>Most interesting Tom.
>>>
>>>I would've thought more people would've gone for screen reader support,
>>>sinse though I personally would go for sapi second only to pre-recorded
>>>human speech, that's generally because Hal support isn't as forthcoming in
>>>games, nice to know this is an option.
>>>
>>>Also, as I said myself, I think the joystick force feedback business is
>>>rather a chicken and egg scenario. If games supported it more people would
>>>be likely to buy them, but people (or at least me), don't because games
>>>don't.
>>>
>>>this survey does show that that circle may be closing however, which is a
>>>good thing.
>>>
>>>i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY
>>>GENRE IN THE LIST you provided which doesn't appeal to me as much is
>>>sports, ----  there really I suppose I'm easy to please, ---- and even if
>>>it's not personally my thing I'll always give any new sports game a try just
>>>in case, ---- Railracer wouldn't have been my first choice game wise from a
>>>description, but I've deffinately enjoyed playing it.
>>>
>>>Beware the grue!
>>>
>>>Dark.
>>
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>
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