In terms of double dragon, i actually played that at the age of five or so,
on our old amstrad computer, along with games like golden axe, ---- yes, I
have! been playing games that long, in fact I remember being three or four
and my dad teaching me how to play atari 2600 games like berzerk and space
On the violence issue, it strikes me there's an emphasis point. A game like
mortal combat, though regarded as a violent gore fest, generally turns out
more like itchy and scratchy from the simpsons. One fatality move in Mk
deadly allience for the gamecube for instance involved the sorcerer Quon
Chae, jumping onto his opponents' shoulders', grabbing their ears and
forceably stretching their neck like plasterseen until it was about six foot
long! ---- how anyone could regard this as realistically violent I don't
The problem is, most of the criteria used to say what is or is not violence
is rather unsubtle at best. I know for instance that at one time, the
difference betwene a pg and 12 film was that in a 12, they could actually
show a fist connecting!
This means in a pg, they can show someone throwing a punch, and someone else
falling over, ---- but not the actual fist. A very silly distinction, and
one by which games where you punch enemies who just vanish off the screen
like double dragon, streets of rage or final fight would count as violent.
On the other handI have seen games which have an exclusively brutal outlook,
ie, realistic and obvious displays of pain to others. Syndicate on the
Amigar was one for instance, and if i had kids I'd probably not allow them
to play these.
As to nudity, I'm entirely with jim on that one despite my feelings about
s/x. if someone doesn't want to see nudity, ---- well I hope they never look
at themselves in the bath!
Beware the grue!
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