Oh certainly. I have sighted friends who do not particularly care for
the free roaming idea of the sims games.
Maxis, makers of the sims, has actually recognized that and made each
progressive sims base game, sims, sims 2, and sims 3, more and more
goal oriented, to the point that sims 3 is not really about the random
events but about making them achieve goals. It is so goal based, that
many critics say that you can only play one family out of a community,
as opposed to several families, as in the original sims and sims 2.
n the original sims, nobody grew. If you started out as a child, you
were always a child, going to school, doing homework. If you were an
adult, you could get a job and go do fun stuff. That's it. There
weren't any elders, no teens, only adults and kids. Sims 2 expanded
the number of ages presents, babies, toddlers, kids, teens, young
adults, adults, and elders. People grew up, and there was only a
limited time per age, meaning that you had to complete certain goals
within the time alotted.
I haven't actually had experience with sims 3 yet, but in it, time
moves as long as the game is loaded, as opposed to time moving for
each individual house when it's loaded, meaning that you can only
realistically worry about one family, and you have to let the other
families run via a.i., which is surprisingly complex.
They have also released other sims games, not sims city, that are
extremely goal oriented. Sims castaway is just one example, in which
your sim gets trapped on a desserted island. You help them survive,
while still experiencing, theoretically, the sims style of kind of
The reason I bring things like this up is that there are wide ranges
in the amount of goal direction you can expect from sims style games.
Something like castaway would work very well for any developer or
developers looking to expand the genre.
Anyway, just my dollar and two cents.
On 3/22/10, dark <d...@xgam.org> wrote:
> I don't hate the sims because of lack of playing. I've had friends who've
> played it, and who gave me opinions, ---- I just genuinely do not personally
> see the appeall myself. Even given the complexity, it seems there is no goal
> in mind, no overall thing to explore or targit to reach, just a lot of
> factors to constantly play with and random events to decide about.
> However many factors this involves,---- and I do very much understand that
> it involves very many, far more than in alter ego or anything similar, I
> just find the idea not to be appealing myself, sinse for me, gaming is
> always about some form of exploration of some sort. Even in Toc, I find I
> enjoy the exploration and initial attacking phase of the game most.
> As I said though, this might just be me and my preference (I have plenty of
> sighted friends who are not particularly fans of the sims either, ----
> indeed my brother bought it and lost interest fairly rapidly).
> It is true that probably to get something with as many complex factors as
> the sims games have would require far more resources than are available to
> most independent developers anyway, ---- ut perhaps if someone was
> interested they could start on a smaller scale and work up, ---- sinse
> creating some of those systems might be possible.
> Personally as I said, it's not really something which interests me too
> much, ---- but this is preference. I'd certainly try that style of game if
> it was developed (I'll try anything), but it's not really among the
> graffical games I've been longer to play.
> Beware the grue!
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