Well the general stuff like the weapons and things, unless as I said I gave them specific names. So if Cedric's sword was called Wormslayer that name would be mine alone. He who is valiant and pure of spirit may find the holy grail in the castle of aaaaggh. ----- Original Message ----- From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, April 19, 2010 12:29 PM
Subject: Re: [Audyssey] someone answer


Okay. Like this then. I can't use character names, but I could use the story
line and the other types of stuff that you put in your game.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 19 April 2010 19:25
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Muhamed, listen carefully. Swords, guns and bombs can't be copyrighted.
Neither can skeletons, zombies, minotaurs, dragons and things like that.
They're public domaine. Thomas explained this in his last message. So if I
released a game called, lets's say Cedric's Quest, in which a knight named
Cedric was sent to kill a dragon with his trusty magical sword, you could
use the basic idea of knight on quest to kill dragon in your own game, but
you couldn't use my character names. A game's basic story itself, nor the
items and things found therein can't be copyrighted unless they're very
specific. So you could make your own game using the same basic story of
knight slays dragon, but you couldn't call the knight Sir Cedric. Well
actually you might be able to call him Cedric, but if I gave him a family
name you probably couldn't use it. So if the knight in question was Sir
Cedric Donnergarten, you couldn't also call your knight by the same name.
And yes, this is an idea I'm hoping to develop using BGT, assuming I can
wrap my brain around the basics first.
He who is valiant and pure of spirit may find the holy grail in the castle
of aaaaggh.
----- Original Message -----
From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, April 19, 2010 12:11 PM
Subject: Re: [Audyssey] someone answer


Heres  an example.
Theirs a game called bilo your bilo belly.
And theirs a character called Mikallo bob fat belly. He has weapons
like swords guns and bombs and the like. So lets say Hayden was the
developer of that game. I take abit from the game. I change the name
to naughty donky, and I put the weapons that mikallo bob fat belly
had. In mikallo bob fat's game, you have to shoot peoples bellys. But
in this one, you have to shoot people. And there was a sword in the
other game and I put a sword in that game. Did I get the example
right?


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 19 April 2010 18:16
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Hi Muhammed,
That depends on if you use any copyrighted elements or not.  As has
been stated before general ideas or concepts are not copyrighted. It
is specific names, people, places, and things that are typically
copyrighted by a game manufacturer. In order to qualify for a
copyright a story, game, etc has to have special elements that make it
unique. Since you asked what is the difference between my game, Tomb
Hunter, and  the Tomb Raider games by Edos Interactive here is a good
example for legal comparison.
The Tomb Raider games feature stories surrounding an archeologist
named Dr.
Lara Croft, who lives in a mantion in London, and who
apparently has some sort of military or paramilitary background.   She
was educated by her father in archeology, and was later trained by a Dr.
Von
Croy.  Throughout the movies and games Lara Croft is well known to be
a fan of Harly Davidson motor cycles. In any case there are a number
of stories involving Lara searching for some very specific artifact
like the lost scion of Atlantice, a magic dagger, some very rare
paintings the armour of Thore, whatever. Each story and character in
the Tomb Raider games, movies, and books are unique and are
copyrighted.
In my own series, Tomb Hunter, I changed many of the copyrighted
elements that make Tomb Raider what it is. My main character is an
American  female archeologist named Dr. Angela Carter. At this point I
haven't gotten far enough with her character profile to specify her
likes/dislikes, who her teachers were, nor can I fall back on years of
previous background information.  Basically, she is a generic
character until I write the games back story and give her a specific
background and unique identity.  In other words fill in all the
missing blanks. I've got some basic ideas for the back story and
character profile and it is different from that of Lara Croft.
So
legally she will be considered a separate creation from Edos
Interactive's main character.
Also as you probably well know I haven't used any of the Tomb Raider
background characters such as Lara's father, Natla, or Dr. Von Croy.
Removing these background characters from the scene  makes my own game
project that much more different from the Tomb Raider games.
Finally, all of the characters and background story are my own creation.
Nobody can go after me for using centaurs, minotaurs, skeletons,
whatever because those are public domain. Same with the weapons used.
Those are public domain. So what if Lara Croft  is often seen with an
Uzi in her hand or uses an H&K MP5 in the Tomb Raider movies. There is
no law saying I can not give my character the same weapons, because
those weapons are common everyday items. They are generic public
domain weapons that can't be copyrighted by developer x. It would be
different if I gave her a light saber as that is a specific weapon
used, only used, by Star Wars games, movies, and books. You see the
difference here?





On 4/19/10, Muhammed Deniz <muhamme...@googlemail.com> wrote:
Have to agree. Correct me on this. When I make a version or a clone
of a game like a video game, do I have to sell it for free? Like not
charge for it. But theirs one thing that I don't get though. Lets say
for an example, I think you kind of made a clome of tomb rater. The
weapons I think and you put it in to tomb hunter. Then how are you
gonna charge for the game? Just give me the right advice.

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