Yeah, I know. That's the fundimental problem with any well known
company or organisation. They just assume what a blind person would
want, would need, or figure what a blind person could play and produce
an inferior product holy unaware of what else may be out there being
produced by an independant developer. As you say it does feel a bit
condisending, and makes me feel like I'm being treated as a child when
APH comes out with what amounts to kiddy games expecting someone like
me to play them. Worse they advertised them like APH was the very
first company to produce fully accessible games for the blind, and we
all know that isn't true.
As I mentioned a couple of weeks ago I was very disappointed with
Nintendo over their Sound Voyager games. Here it was, seamed like a
mainstream game company was going to take accessible games serious,
and then they put out three games that weren't all that interesting to
play, and then had the nerve to say they didn't sell well. Apparently
it never occurred to anyone that maybe we wanted something more
complex and well known like Mario, Megaman, Castlevania, whatever.
Give me accessible versions of the games I played in the 80's and 90's
before I lost my sight and I would have purchased them no problem.
However, don't give us kiddy games and expect us to jump up for jjoy
when it isn't remotely as good as our more complex accessible games.
Ah, well, that's life I suppose. Until people become more informed
about this community, even our own blind agencies, we are going to run
into these rediculous situations where the right hand doesn't know
what the left hand is doing.
On 6/6/10, dark <d...@xgam.org> wrote:
> I must confess I don't really have much sympathy for developers who planely
> have the skils and knolidge to create games, but take no effort to actually
> look at what Vi players would want, or what else has been developed in the
> same line.
> Entombed came about because jason Alan was interested in writing audio
> games, turned up on the audiogames.net forum in 2008 and said "I'd like to
> make a game, what are people interested in?" and of course we all said "an
> audio rpg would rock, ---- but nobody's made one yet"
> and the rest is history. It's not particularly hard to find audiogames.net,
> pcs games, this list, or other resources if you just bang something like
> "blind accessible games" or "audio games"" into google, but instead of doing
> such the people at aph, ----- rather I have to say like Azabat software,
> just interpreted what sort of games blind people want and pumped them out.
> In fact I must confess I feel rather as if I've been condescended to when
> someone suggests this is the sort of game I should play just because I have
> disfunctional eyeballs.
> this is of course completely different from people who begin with an easier
> game creation project, or try specifically to develope an arcade game the
> way Bsc did, sinse at least they are treeating their customers like
> reasonable human beings not overgrown children.
> Case in point, Luis briants' recent question about space invaders games.
> if Aph had asked people, ---- well people would have told them exactly where
> to stick those torpedos and maybe we'd have got some better games out of it.
> Beware the Grue!
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