yeah anything goes no control
emulaters and games, non related hacks, weird and stupid scripts that can delete jaws settings and loads of junk.
If pkb were a house or a garrage we would be falling over things.
though whoever uploaded our vehicles sound lib is cool.
Now we each have a car or 2 to drive.
At 08:12 a.m. 14/06/2010, you wrote:
Hi Shaun,
Not to mention fsome pretty weird files in the audio folder.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, June 12, 2010 9:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...

well to tell you the truth tom no one knows what goes up till someone
puts it up and it comes down.
I had no idea of the packs till they appeared.
There is no messages necessarily about a new project or any other
hacks of one or anything.
sometimes weird files come up in folders and we have to ask what
these are and all that.
as I said I think pitermach is on here so if you have not done so you
should ask him for a place on the pkb group.
I keep the folders updated and they are aranged.
there are games scripts soundpacks. and things.
there is some dodgy stuff in the misc basket though and some scripts
I shake my head at.
there are also some things I wander what for etc.
At 11:15 a.m. 13/06/2010, you wrote:
>Hi Shaun,
>That's possible I guess. Although, I'm rather surprised no one shared
>this project with me until now. I would have been able to produce the
>correct torpedo sound out of my Star Trek sound library for the mod.
>It is still a good mod all things considered though.
>
>On 6/12/10, shaun everiss <shau...@xtra.co.nz> wrote:
> > well there are several phaser sounds the romulan and klingon torps
> > sound just about the same my theory is that the origionall modder ran
> > out of sfx.
>
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