there is one on the pkb group.
I had it up for a while but made it go away after a bit because it never came up on the list.
At 07:59 p.m. 6/07/2010, you wrote:
What pkb soundpack


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 11 June 2010 03:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk
2000...

well I must say I aggree especially if each ship has the sounds from
that series.
I think you should have the pkb soundpacks link since I put that up a
bit ago, that should probably cover some of the ships I know for a
fact there are sounds not used and that may help you with things.
At 12:24 p.m. 11/06/2010, you wrote:
>Hi Shaun,
>Right. I use the Defiant quite a lot myself to run hit and run attacks
>against the enemy forces.  I generally use the other ships of the
>fleet to draw the enemy Romulans and Klingons out of hiding and then
>unload on them. Usually it results in serious damage to the enemy
>fleet.
>Anyway, regarding the style of game play after reading Dark's post I
>wonder if Final Conflict 2.0 should be a fleet strategy game at all.
>Dark's idea is to make the game more like Lone Wolf where you command
>one ship and carry out a number of missions in real time. I have to
>say I'm rather excited about the concept and wonder what others think
>about it. If enough people are interested I can quite easily rewrite
>the game to use the genesis Engine to make a real time action game
>like Bridge Commander or something like that. Now, that sounds cool to
>me.
>
>On 6/10/10, shaun everiss <shau...@xtra.co.nz> wrote:
> > hmmm
> > well I like turn based myself realtime is good as long as you can
> > handle it I have played soundrts with a one column map but any bigger
> > than 4 columns and rows I find it hard to track or keep track.
> > on the other hand if  I know I have 12 ships I can have 2 of each say
> > going round the various enemy star systems say covering each of the 3
> > main oponents, have a couple or maybe 1 at each station and one or 2
> > at the shipyards or one on the shipyards and one on the borders.
> > though turn based means I need to think ahead.
> > right now I pull all my forces together and send defient at any
> > cardations or wait  for these to hit stations.
> > once I have the fleet I have 2 ships hit klingon and 2 hit romulan.
> > targets.
> > Ofcause usually the fleet have to handle these targets first,
> > sometimes my stations get it but I like running in deep space rather
> > than relying on my stations as long as I have one left.
>
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