I think it would make it more realistic, just don't pan the sound completely left/right though. Kills a lot of audio if the file isn't mono.
On 6/22/10, Thomas Ward <[email protected]> wrote: > Hi everyone, > Recently I've been thinking about the question of panning Angela's > weapons left/right when she turns to face that direction, or weather I > should just leave them centered as is the current case. The reason I > ask this is in most sighted side-scrollers you can see the main > character facing left or right, and when the character fires his/her > weapon you can see the shot moving from left to right or from right to > left. I thought it might be cool, although not necessary, to try and > emulate this behavior through audio. What do you guys think? > > Cheers! > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
