I think it would make it more realistic, just don't pan the sound
completely left/right though. Kills a lot of audio if the file isn't
mono.

On 6/22/10, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi everyone,
> Recently I've been thinking about the question of panning Angela's
> weapons left/right when she turns to face that direction, or weather I
> should just leave them centered as is the current case. The reason I
> ask this is in most sighted side-scrollers you can see the main
> character facing left or right, and when the character fires his/her
> weapon you can see the shot moving from left to right or from right to
> left. I thought it might be cool, although not necessary, to try and
> emulate this behavior through audio. What do you guys think?
>
> Cheers!
>
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