Hi Milos,
I think that that would usually hear the case. You would hsually have
trouble hearing a target ifyou shot at it.
Best Regards,
Hayden

Best Regards,
Hayden

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Milos Przic
Sent: Tuesday, June 22, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA

   Hi Shaun,
   I agree about the echo of the shot or swing. But the sound of hitting a 
target when shooting at it is not quite realistic. I had the oportunity to 
shoot with the pistol from the very small distance and because of the sound 
of the shot it is not possible to hear when the bullet hits the target 
unless the bullet ricochets when it hits a stone, for example.
          Milos Przic
msn: [email protected]
skype: Milosh-hs
----- Original Message ----- 
From: "shaun everiss" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, June 22, 2010 9:25 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA


> that could be good, if you can hear the whine of the amo as it goes and 
> also when it hits a target.
> At 06:56 p.m. 22/06/2010, you wrote:
>>Hi everyone,
>>Recently I've been thinking about the question of panning Angela's
>>weapons left/right when she turns to face that direction, or weather I
>>should just leave them centered as is the current case. The reason I
>>ask this is in most sighted side-scrollers you can see the main
>>character facing left or right, and when the character fires his/her
>>weapon you can see the shot moving from left to right or from right to
>>left. I thought it might be cool, although not necessary, to try and
>>emulate this behavior through audio. What do you guys think?
>>
>>Cheers!
>>
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>
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