Would be nice/cool.

Not relevant/mildly off-topic, but when I specifically try panning sounds around when programming, it seems like lots of .wav files have some form of encoding corruption in them that makes the code crash, whereas other .wav files will sometimes work in exact same code - weird...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 22, 2010 8:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA


Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should just leave them centered as is the current case. The reason I
ask this is in most sighted side-scrollers you can see the main
character facing left or right, and when the character fires his/her
weapon you can see the shot moving from left to right or from right to
left. I thought it might be cool, although not necessary, to try and
emulate this behavior through audio. What do you guys think?

Cheers!

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