Hi Phil, No. You are not crazy, but one thing that may or may not help is to say 5 east, 11 up, and 15 north. That way you can keep it straight how far you are east, north, and above the starting point of the axis and which axis is which. No wonder so many people are having problems with fps ttype games. If they don't understand basic coordinates it would be easy to get lost in a game like this. Plus some people apparently have no sense of direction when moving around in a virtual world and get turned around/lost pretty quickly. I'm wondering how i can over come some of those problems.
On 6/25/10, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Thomas, > The altitude number is quite a puzzle. > In the existing side scroller game you include the altitude as the second > number while the first is how many meters west. > To keep it consistent, maybe you should leave those numbers alone while > changing the first number as how many meters north. > This third number could represent the east west distance but to make it > easier to find doors maybe it could represent the distance from the center > line of the room. > so the game could say 5 meters east of center. > > Am I crazy, or what? > smiles, > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.