Hi Thomas, Correction. Che's cardgames now have graphics as well. Best Regards, Hayden
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Thomas Ward Sent: Monday, June 28, 2010 6:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? Hi Steve, Interesting. I don't know of many accessible game developers that have created a web based game that was both visually graphical and fully accessible to a blind player other than All in Plays card games. One game that might help you and the developer of this game is an accessible game called Sudo-San. It is written in Flash, is played on the web, is simple, and can be found at http://www.audiogames.net/playcenter/ and could be a good starting place for looking into developing browser based games for the blind and sighted. HTH On 6/28/10, Steve S <[email protected]> wrote: > Hi Shaun and thanks for the info. The range of games is amazing, but what's > in mind at the moment is not a complex game, it's how to make, let's say a > shooting game that people play daily on the web accessible. My son plays > Call of Duty and all those mind blowing games on the PS3, but believe me he > loves playing other games on the web, that you would probably find boring. > I don't think it's because the game is boring, it's because we can't get > immersed in it's simplisity, because we can't get involved for example. > > Like I said in a previous post...a game he played, he aimed the mouse and > clicked, he then clicked again when looking at a visual meter to shoot...he > was on that game for about 1 hour 15 mins...and he had COD upstairs! The > game offered a lot of thought, calculation and game play against another > person in another country, pretty rewarding. So, there lies the quest. The > best way to have a VIP move that mouse with the keyboard, select the > position and get involved in the on line game-play...that's just an example, > but see what I mean. I hope to learn what's needed, because that can always > lead on to more complex projects, cheers Steve. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
