I wander if the sound file issues not loading effect the exit system.
At 02:31 a.m. 6/10/2010, you wrote:
Hi Zack,
Thanks for the bug reports. I'll certainly look into them. I have no
idea why those sounds aren't opening and playing correctly, but Linux
is a lot fussier than Windows when it comes to loading and playing
files do to the fact it is case specific etc. If a developer types one
character with a capital when it is suppose to be lower case etc and
the ntire thing blows up in your face. So I'll look at the problem
more this week.
Btw, I noticed last night while playing that Kerberos doesn't play
either, and that hadn't happened before either. It worked fine in my
release test folder,but after I unpacked and installed the game
certain sounds stopped playing. To say I'm royally confused about what
happened is an under statement.
Smile.
On 10/5/10, Zachary Kline <[email protected]> wrote:
> Hi Thomas,
> I managed to get my hands on 32-bit SFML libraries and so far have been
> enjoying the MOTA experience under Linux.
> There are a few hiccups though.
> The sound description menu doesn't seem to fully work. Some sounds,
> consistently, are not playing. Specifically, the ledge sound
isn't playing,
> at least not in the menu. Nor does potion.
> Similar problems impact the game itself. I notice errors in the terminal
> from which I ran the game complaining about being unable to load sound
> buffers.
> Note that I confirmed the sounds exist, they're just not playing for some
> reason.
> Other than this annoyance, the game itself works great.
> Best and thanks for such a wonderful beta!
> Yours,
> Zack.
> --
> If I love you, what business is it of yours?
>
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