that's all very well clemment, but generally that's only going to give a
company the information they want to here, not address anything different
particularly as relates to game access.
capcom gave me a very bad response when i phoned them to discuss game access
issues.
ultimately, I'm rather scheptical of the impact anyone's views have on these
huge companies, sinse their only motivation is prophit. they use surveys,
facebook petitions etc to determine what is a prophitable decision, but this
is a long way from actually getting into any kind of discussion with their
customers.
This is again, why I think independent developement is the future for game
access.
Beware the Grue!
Dark.
----- Original Message -----
From: "Clement Chou" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, November 29, 2010 7:00 AM
Subject: Re: [Audyssey] bavisoft
Sorry dark, have to disagree there. I've had experiences involving this.
Mainstream companies won't respond to you directly, however they do have
people who scan game forums and tell them what the fans are wanting, and
they listen through that as well as poles, patitions, etc. Nowadays, devs
have facebook and twitter pages as well. As an example.. in the upcoming
Street Fighter x Tekken, Yoshinori ono stated on twitter that if he
reached a certain number of followers he would put Akuma into the game.
Followers shot up like you wouldn't believe... and Akuma is now confirmed.
Katsuhiro harada, the fighting games expert at Namco, posted a facebook
patition for a new soul calibur game. Things like that are the way game
companies communicate with the comunity. And while I see no reason this
should be any different, the fact that Bavisoft emails bounce, their site
doesn't work half the time and nothing has been heard from them in ages,
says that we are probs looking at a dead company. But that's just my
shpeal in regards to communicating with capcom and Namco. And the only
reason that you can't get intouch with dev teams in Japan is because the
company branch you contacted probably wasn't the Japanese branch.
Mainstream companies have different offices all over, and they are
sometimes not even related all that much. Capcom USA and Capcom Japan are
two separate branches of the same company, but the USA devision has to get
licensing rights and the like to port stuff over to America. Tatsunoko VS.
Capcom is an example. Certain characters were cut because of the refusal
of a japanese company to license out to America, and all the
character-specific theme remixes were cut due to licensing issues as well.
There's the ramble. lol.
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