Hi Phil, Well, one of the reasons I actually added the sound region idea is back in the early development days of Montezuma's Revenge people complained that they could hear warp platforms, ropes, lava pits, etc through walls even though they were in a totally different room or area of the temple. Plus as Philip mentioned leaving all the sounds running at once like that dramatically increases CPU usage and effects system performance. I found using the sound regions does dramaticly improve system performance as only the sounds of the objects in the same rregion or area with you get played. So I'd be interested to here your idea how to solve this problem.
Yeah, I can do as Philip said by setting a maximum distance a sound will be attenuated before stoping a sound, but I also can see a case where chasms, fires, enemies, etc can be heard through walls, doors, etc and that isn't always desirable either. On 12/5/10, Phil Vlasak <[email protected]> wrote: > Hi Thomas, > The one thing I feel lacking in MOTA is how you limit the sounds to just the > room you are in. > > In reality once you open a door to the next room you should hear the sounds > in that room even though you are in the previous room. > And once the door is open and you go through, the sounds in the previous > room should get quieter. > You could get this effect by having more than one room in a sound region. > In other words region 1 would include room 1, 2 and 4, since 2 is part of 4 > . > I guess that could get complicated as sound regions would overlap. > Phil > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
