Hi Phil, Hmmm...I see. Well, you are right it is definitely too late for something like that. We are talking a massive rewrite of the engine to make the rooms and the sound regions separate objects. The way it works now if you asign an item or enemy to room x sounds are not triggered until the player enters that room. The code to randomly place items and monsters, create the rooms, and the sounds all use the same region objects for various purposes. One is tied to the other so that it would take a massive rewrite of everything to undo all that.
The easiest solution would be to rewrite the UpdateBackgroundAudio() function to stop sounds based on distance rather than sound region. Problem is that there are times when this could be and would be undesirable. If you happen to be walking under a room with stuff in it you will here levers, torches, etc from the room above the one you are in. Not cool at all seeing as you would want that stuff to be silent until you entered the room. So perhaps a compromise would be to have a boolean flag that says in effect if sound region is not visited keep sounds silence, and if it is visited play the sounds. That way even though you entered a new room the fire pit whatever still could be heard from the previous room where sounds in the new room wouldn't be triggered until you entered it. On 12/5/10, Phil Vlasak <[email protected]> wrote: > Hi Thomas, > It is definitely too late to do this for MOTA, but I would have the door > designated as a sound region itself. > It could be about 4 foot thick, and the door between room 1 and 2 would play > the sounds of both room 1 and 2 but at 40 percent volume. > > Phil > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
