Thanks for the suggestion! I got scared off from programming (or
rather, learning) when the tutorial for Python I was using just seemed
daunting! I'm hoping I'll have more luck with BGT, and I think it's a
good place to start since it was designed with audio games in mind,
not to mention that it was recommended several times.
I do have a bit more time now (though I don't anticipate really making
much headway until summertime) when my master's will be complete!
I'll let you guys know what progress I make, hopefully sooner rather
On 12/16/10, dark <d...@xgam.org> wrote:
> Hi tiffany,
> As far as bavisoft go I really can't blame you, and in fact sad to say I
> think your making the right decision, though hopefully at least bavisoft
> will come to the table and help sort this situation out, so your enquirary
> might have done some good afterall.
> for game creation, might i suggest you employ a slightly different approach.
> Rather than starting with the "i'm going to make game X" idea, start by
> looking into learning the programming language you wish to use, perhaps
> writing some short example games to teach you basic techniques and help your
> practice, then, start on design.
> There is a fantastic tutorial on the page for bgt which goes into many basic
> principle of programming with bgt itself, which is expressly designed for
> creating audio games and cuts out many of the less game related details
> which it is usually necessary to lay as foundations before creating
> This is just my suggestion based on what I know of programming.
> I heard the tutorial, and attempted a short amount of scripting, but decided
> that trying to write a phd thesis and learn programming at the same time was
> not a good idea at all, ----- even aside from practicing my singing, being
> in stage performances, working for audiogames.net, doing tabletop rp and all
> the other stuff I have going on.
> I do intend to come back to game programming later though when perhaps I
> don't have as many commitments, ----- ie, when my phd is finished.
> Beware the grue!
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