There is a menu class. Thing to do is to study the boject reference and it
will start to make sense.
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples at
least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think 

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

> That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language than
try a menu or list-based utility that would severly limit the kinds of games
I could make.
> We are the Knights who saaaaay...Ni!
> ----- Original Message ----- From: "william lomas" 
> <lomaswill...@googlemail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, December 27, 2010 7:36 AM
> Subject: Re: [Audyssey] audio game maker
> 
> 
> going to read through the tutorial again as people say it is all about 
> practice, roam was not built in a day :)
> 
> On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
> 
>> my friend made a game called kill Dani with it. lol it was fun for a 
>> bit but then it just became boring
>> 
>> On 12/27/10, Alfredo C <birdlover2...@hotmail.com> wrote:
>>> I wonder, if a scripting language can be made that has a purer code 
>>> that can be easy tor remember? I know a few, like hop and I think 
>>> python has some pure punctuation. like you do nto need braces and 
>>> semiclons to indicate different things.
>>> 
>>> -----Original Message-----
>>> From: william lomas
>>> Sent: Monday, December 27, 2010 6:26 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] audio game maker
>>> 
>>> I think though if BGT in the future, obviously now, could be in menu 
>>> and list-based formats for those who perhaps don't want to spend an 
>>> enormous amount of time remember brackets, comas, full stops, 
>>> semicolons etc. not forgetting to remember the right wording, I 
>>> think games could be produced potentially in a much faster time 
>>> frame or am I missing something? :)
>>> 
>>> On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
>>> 
>>>> Trust me, don't waste your time with AGM. People did indeed try it 
>>>> and it was all but unusable. There were a lot of bugs that, while 
>>>> workarounds could perhaps have been found for them, those were 
>>>> often tedious and not worth attempting. Not only that but you would 
>>>> have been extremely limited in the kinds of games you could create 
>>>> with the program simply based on the way the interface was designed.
You're better off with BGT.
>>>> We are the Knights who saaaaay...Ni!
>>>> ----- Original Message ----- From: "william lomas"
>>>> <lomaswill...@googlemail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Monday, December 27, 2010 7:16 AM
>>>> Subject: [Audyssey] audio game maker
>>>> 
>>>> 
>>>>> hi did anyone ever try taht audio game maker?
>>>>> Was it any good?
>>>>> 
>>>>> This BGT stuff is going to be complicated I think whereas the AGM 
>>>>> seems easy for newbies as it seems all wizard-based
>>>>> 
>>>>> 
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