Hi,
The most confusing thing about Inform is the sheer...englishness of it?
Lol...ignore the coined word, but anyway you look at it sometimes it was
hard to tell where the Inform code began and the manual ended.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

the inform language although a different topic, just uses standard english
sentences I believe to compile text adventures 

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

> my friend made a game called kill Dani with it. lol it was fun for a
> bit but then it just became boring
> 
> On 12/27/10, Alfredo C <birdlover2...@hotmail.com> wrote:
>> I wonder, if a scripting language can be made that has a purer code that
can
>> be easy tor remember? I know a few, like hop and I think python has some
>> pure punctuation. like you do nto need braces and semiclons to indicate
>> different things.
>> 
>> -----Original Message-----
>> From: william lomas
>> Sent: Monday, December 27, 2010 6:26 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] audio game maker
>> 
>> I think though if BGT in the future, obviously now, could be in menu and
>> list-based formats for those who perhaps don't want to spend an enormous
>> amount of time remember brackets, comas, full stops, semicolons etc. not
>> forgetting to remember the right wording, I think games could be produced
>> potentially in a much faster time frame or am I missing something? :)
>> 
>> On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
>> 
>>> Trust me, don't waste your time with AGM. People did indeed try it and
it
>>> was all but unusable. There were a lot of bugs that, while workarounds
>>> could perhaps have been found for them, those were often tedious and not
>>> worth attempting. Not only that but you would have been extremely
limited
>>> in the kinds of games you could create with the program simply based on
>>> the way the interface was designed. You're better off with BGT.
>>> We are the Knights who saaaaay...Ni!
>>> ----- Original Message ----- From: "william lomas"
>>> <lomaswill...@googlemail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Monday, December 27, 2010 7:16 AM
>>> Subject: [Audyssey] audio game maker
>>> 
>>> 
>>>> hi did anyone ever try taht audio game maker?
>>>> Was it any good?
>>>> 
>>>> This BGT stuff is going to be complicated I think whereas the AGM seems
>>>> easy for newbies as it seems all wizard-based
>>>> 
>>>> 
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