Hi,
I was, in this case, only referring to audio quality; you are most
definitely correct when you say that you could have a game with
top-of-the-line sounds and it still be incredibly boring.

Best Regards,
Hayden


-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 10:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

I believe that I did say games with pre-recorded voices did usually have the

highest quality, just the least configurability.
And the quality of the game is, in my opinion, hardly dictated by the medium

of dictation; someone could make a guess-the-number game with top-of-the 
tier professional actors and actresses, full ensembles, and the works, and 
it'll still be a boring guess the number game. conversely, someone could 
make a game with poorly recorded speech, or speech reliant on espeaks, 
slightly low-quality sound effects, but if their game is in-depth, full of 
detail and replayability, that game will ultimately be more enjoyable. Audio

quality, while important, is not the fulcrum of a game's value or quality.

Kai

----- Original Message ----- 
From: "Hayden Presley" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Tuesday, January 04, 2011 7:44 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


> Hi,
> Wow...are you serious? Those tend to have the best quality of all systems;
> plus I find that rate makes a lot less of a difference with human voices.
> Trust me; you'll always get better quality games (imho) with recorded
> speech.
>
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
> Behalf Of Kai
> Sent: Tuesday, January 04, 2011 9:07 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT and Screen Reader API's
>
> Greetings Valiant.
>
> I tend to dislike pre-recorded speech systems. Although they do deliver 
> the
> highest naturality, they're also the slowest and least configurable 
> (someone
>
> records the lines, you're stuck with the rate they chose to record at). 
> SAPI
>
> also doesn't fair very well when sped up; speech becomes very choppy and
> unattractive. It's for these reasons that I oft prefer Eloquence over SAPI
> and the like. If only Espeaks sounded better, or that Eloquence / Via 
> Voice
> were available in SAPI 5 format...
>
> Kai
>
> ----- Original Message ----- 
> From: "Valiant8086" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, January 04, 2011 1:25 PM
> Subject: Re: [Audyssey] BGT and Screen Reader API's
>
>
>> Hi.
>> There is a high quality prerecorded voiceover system in the works that 
>> may
>
>> or may not be implemented into bgt. If not, it'll be available elsewhere.
>> For the most part, it is not practical to include screen readers in audio
>> game's output. JAWS isn't the only screen reader with the keyboard
>> problems. These problems aren't an indication of bad quality drivers. It
>> just means the screen reader has access to the keyboard at as low a level
>> as the game and is intercepting it for it's own use. NVDA has been
>> specifically constructed so as not to present this problem. Other screen
>> readers pass on the keystrokes, but introduce delays as the reader
>> attempts to do what it has been programmed to do with the arrow keys, but
>> still passes on the orriginal functionality. A good way to get around the
>> problem is to use something other than the arrow keys, but then if the
>> reader is set to echo keypresses, it can be annoying if the screen reader
>> is trying to speak a key when you have that key held down.
>>
>> It could be that sometime there will be a good use for a screen reader in
>> a BGT based application, but for the time being, I think screen reader
>> support is pointless. Developers should probably either use SAPI, or use
>> recorded voiceovers.
>>
>> On 1/3/2011 6:02 PM, Kai wrote:
>>> Greetings list.
>>>
>>> anyone know if BGT has any provisions for interacting with the various
>>> screen reader API's? I would, for instance, like to replace a lot of the
>>> SAPI TTS events with direct Jaws speech output, since Eloquence is about
>>> 200 times faster than SaPI.
>>>
>>> If not, anyone know if this will be slated for a future release?
>>>
>>> Kai
>>>
>>>
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