well,

we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my
product just because i refused to support a bad product on my production.
I'd worry on investing on the large NVDA community, for instance, which
is way more flexible.
supposing fs does not change their policys, what is the reason people
still use a screen reader who's developer do not listen to customers?
-----Mensagem original-----
De: "Bryan Peterson" <bpeterson2...@cableone.net>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Actually no, you couldn't support just one screen reader and get away with 
it. The users of the unsupported ones would chew you out. I do happen to 
feel that JAWS sucks but if I made a game that supported only Window-Eyes 
I'd be chewed out for playing favorites. And I'm sure people have been 
trying to get FS to change their policies for years with no success.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "Mauricio Almeida" <mauricio...@uol.com.br>
To: <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-----Mensagem original-----
De: "Bryan Peterson" <bpeterson2...@cableone.net>
Para: "Philip Bennefall" <phi...@blastbay.com>,"Gamers Discussion list" 
<gamers@audyssey.org>
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


> Hello Kai,
>
> My main issue with this is not how to implement the functionality, that is
> simple enough. Rather it is the fact that jaws, as the only screen reader
> in the bunch as far as I'm aware, blocks keyboard input when DirectInput
> is being used. I need to use DirectInput for keypresses in BGT as it is by
> far the fastest and most reliable way to work with the keyboard on
> Windows. So this leaves me with a bit of a problem. If Jaws is running,
> the screen reader API calls would work fine but the keyboard wouldn't. If
> Jaws is shut down or put to sleep, the API calls would not work but the
> keyboard would. Do you see the problem?
>
> Feel free to get on the forum with this discussion and we will see what
> some other users there think.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -----
> From: "Kai" <kaixi...@sbcglobal.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, January 04, 2011 12:02 AM
> Subject: [Audyssey] BGT and Screen Reader API's
>
>
> Greetings list.
>
> anyone know if BGT has any provisions for interacting with the various
> screen reader API's? I would, for instance, like to replace a lot of the
> SAPI TTS events with direct Jaws speech output, since Eloquence is about
> 200
> times faster than SaPI.
>
> If not, anyone know if this will be slated for a future release?
>
> Kai
>
>
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