Hi Brian,
Do the other SAPI voices on your system? If not you might want to make your
you use the "add_tts" method of the dynamic menu class.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, January 10, 2011 1:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT future development

Hi Bryan,

What main menu are you refering to? The Sapi issue will have nothing to do 
with AngelScript, as AngelScript deals with the scripting language itself 
and has no idea about the functions and classes that are actually available 
in BGT. I have had no problem using different voices, and as I said on the 
forum I think I even tested NeoSpeech a while back.

Kind regards,

Philip Bennefall
----- Original Message ----- 
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 10, 2011 7:56 PM
Subject: Re: [Audyssey] BGT future development


Well like I said on the forum topic you posted, the thing I'd personally
like to see could be related more to Angelscript itself than BGT. But for
some reason it doesn't like certain SAPI voices, namely the Neospeach
voices. For some reason those voices don't work on the game's main menu.
They work for everthing else but not the main menu for some reason. And
those happen to be my favorite SAPI voices since apart froma few quirky
pronunciations (more with Kate than Paul), they sound the most human out of
any SAPI voice I've ever used.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 10, 2011 11:48 AM
Subject: Re: [Audyssey] BGT future development


> Hi Phil,
>
> That is actually being worked on as we speak. I have hired a coder who is
> rewriting my Streemway library to work with XAudio2, which will include
> things such as full 3d sound support and real-time dynamic dsp effects. I
> can't say exactly when this will happen, but it's already well on its way.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message ----- 
> From: "Phil Vlasak" <p...@pcsgames.net>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, January 10, 2011 7:40 PM
> Subject: Re: [Audyssey] BGT future development
>
>
> Hi Philip,
> Easy, I would like support for XAudio 2 a common low-level audio API.
>
>
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