damien, if you have some stuff worth while to share, you should ask
keywasfull on klango to get invited to the bgt folder.
Just use the handle crashmaster.
This goes to anyone that has something usefull, game, code, etc.
There are no actuall rules, but I don't think we would accept any
crappy things though I am not sure what these are.
I don't run the box but if you have something you think people would
like then fine.
Note, no cracked things please.
Oh also note, people will happily hack your stuff, make suggestions
and look at your games.
I in fact often test latest betas of stuff on the fly and ask
questions, report bugs and hack a bit at code.
If you don't want to or are not ready but don't want to share to
much, you can send files etc.
Each user has their directory in the folder that programs.
several are on this list.
I don't know what you would need to be invited but mentioning what
you have will help.
At 10:23 p.m. 11/01/2011, you wrote:
Hi Liam,
I don't believe there were any plans to implement graphical
interfaces in BGT due to the tricky nature of figuring out control
sizes, icons and the like. It is for this reason that I wrote an
extensive class on what I have called an audio form, which basically
simulates the functionality of a graphical interface without having
to worry about such issues. It simply uses a so-called control type
flag which tells the form whether the given control is a button, a
text box, a checkbox, a status bar, a progress bar etc and acts
depending on that flag, if that makes sense. It does use Sapi for
the audio output, but that's only to be expected when you don't know
what text will appear on the controls.
Naturally, you can also check the status of controls, for example
the is_pressed method checks whether a button is pressed so you can
act accordingly. You also have get_text, is_checked etc to figure
out the contents of various controls.
Regards,
Damien.
----- Original Message ----- From: "Liam Erven" <[email protected]>
To: "'Philip Bennefall'" <[email protected]>; "'Gamers Discussion
list'" <[email protected]>
Sent: Monday, January 10, 2011 10:06 PM
Subject: Re: [Audyssey] BGT future development
I would like to see eventually a physical game UI such as buttons, boxes and
the like. It would be useful for us who want to create configuration
dialogues, or possible some secondary kind of apps.
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