Hi Charles, Yeah. Not only that but from a development point of view it is sort of hard to add that degree of detail. I mean you have to design the timing, difficulty, etc to be challenging but not too hard. To be honest I'm wondering if I might have bit off more than I can chew.
Smile. On 1/26/11, Charles Rivard <[email protected]> wrote: > I like your thought about the puzzles that are timed. Those would be > challenging to not only solve, but to accomplish once you know how to do it. > Knowing how is one thing, and doing it is another. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
