Yeah. Not only that but from a development point of view it is sort of
hard to add that degree of detail. I mean you have to design the
timing, difficulty, etc to be challenging but not too hard. To be
honest I'm wondering if I might have bit off more than I can chew.
On 1/26/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
> I like your thought about the puzzles that are timed. Those would be
> challenging to not only solve, but to accomplish once you know how to do it.
> Knowing how is one thing, and doing it is another.
> Shepherds are the best beasts!
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