Hi,
From what I have seen the game doesn't exactly require 3d sound. When you
ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup?
Regards,
Damien.



----- Original Message ----- From: "Pitermach" <piterm...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 29, 2011 3:02 PM
Subject: Re: [Audyssey] Heli


Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. ----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 28, 2011 9:55 AM
Subject: [Audyssey] Heli


Hi,
I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it?
Regards,
Damien.
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