Hi,
I was wondering the same thing...I don't hear it. Though if you ask me the
motor volume adjusting needs some work as it sounds as if I'm sending my
helicopter to the top of Mount Everest.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Saturday, January 29, 2011 9:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli

Hi,
>From what I have seen the game doesn't exactly require 3d sound. When you 
ascend, the motor gets higher, when you descend the motor gets lower. When 
you go forwards or backwards the room sounds change accordingly, and when 
you turn left or right the room sounds pan accordingly. Is there anything 
exactly 3d about that audio setup?
Regards,
Damien.



----- Original Message ----- 
From: "Pitermach" <piterm...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 29, 2011 3:02 PM
Subject: Re: [Audyssey] Heli


> Um damien, that won't work at the moment, as bgt doesn't have any 3d sound

> capabilities.
> ----- Original Message ----- 
> From: "Damien Pendleton" <dam...@x-sight-interactive.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, January 28, 2011 9:55 AM
> Subject: [Audyssey] Heli
>
>
>> Hi,
>> I'm thinking we should port Heli over to BGT. What are your thoughts? If 
>> there are no objections, is there anyone helping with the VB version 
>> who'd like to help me convert it?
>> Regards,
>> Damien.
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